His enemies called these monumental structures TYPHOONs. These giant structures of steel and titanium would lurk in impenetrable Arctic bastions from where they could bring total destruction to the world. And so Brezhnev built underwater cathedrals to the demon-gods of Nuclear Armageddon. Paranoid and distraught, he sought a way to regain a mad equilibrium. One was called the Soviet Union and was led by a man named Leonid Brezhnev who learned through his spies that his submarines were not as good as his enemy's. But mankind was made up of two opposing factions who sought advantage over each other. For a time these sea monsters roamed the world's oceans ensuring an uneasy peace. Not content to rain death and destruction from the skies with his bombers, mankind invented I.C.B.Ms which could be hidden beneath the waves in giant submarines. For best range, wait for the missile to clear 2,000 meters before turning it towards the target.Updated, originally posted 14th Sept 2014 Remember to open the Mk 2 cargo bay and click Control From Here on the missile's probe core. Missiles are set up to fire in groups of two, but I normally fire them one at a time. Hell, you could even do something like this: I used a KerbinSide launch site to get the sub into the water, but you could possibly use Hyperedit. It is recommended that the middle seat is filled last, as it has been known to obstruct the hatch when a Kerbal is in it. The other crew pods are located on top of the sail, in the nose of the sub (escape trunk), and in the tail. Repeat this until all Kerbals are inside the control room. Then transfer another Kerbal into the lander can and put him in another seat. To fill the interior, take the Kerbal who spawned in there and place him in the desired seat in the control room via EVA. A lander can opens up to the interior to allow crew access. The submarine has several places to store crew before launch. Missile has acquired target coordinates and is proceeding to home in on them. "Flooding tube No.1" This has to be done because the game doesn't allow engines to fire while in a closed cargo bay, it counts them as stowed parts. "Captain, we have been ordered to fire at these coordinates!" It loves to tilt from side to side while the engines are running, and one time it capsized while I wasn't looking.Īlright, here's the big feature, the missile deck. ![]() It's top speed is 6.4 m/s, so don't expect to get far with this.Įven if you have the patience to wait out the long trips with the sub, you still have to watch it. It's difficult to see in this photo, but Captain Malcolm Kerman is using the periscope to make sure no other ships are around to watch Blue November dive. The main control room seats six crewmembers and the captain. Not that they can tell whether it's day or night while the sub is underwater. half the crew sleeps at night while the other half sleeps during the day. The crew will often have to share bunks due to limited space. ![]() Captain Malcolm Kerman peers out from the observation deck on Blue November's sail.įirst Mate Jeb shows the photography crew the sleeping quarters. These were taken during the sea trials of Typhoon-01 Blue November, Captain Malcolm Kerman commanding. Here, have some more pictures of the submarine. I'm kidding, this thing can't dive at all. The sail also has a small observation post on it for your brave crew to get a breath of fresh air after long periods underwater. The submarine features eight guided missiles in their own individual tubes, and a small but detailed interior to give you the feeling that you are really inside a submarine. Nevertheless, I made this, and it doesn't explode very much, so that's good. Of course, submarines in Kerbal Space program aren't really useful or practical, because the oceans were made by dumping several million tons of blueberry flavored instant Jell-O mix into some water. Typhoon Class Submarine by KME on Sketchfab When playing a game centered around peaceful exploration of the stars and research of other planets, it is only logical to build a large vehicle capable of dealing death to anyone within several miles of it in an instant.
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